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Take-Two Interactive 3Q 2026: Revenue $1.5B, EPS ($0.29) — 10-Q Summary
Take-Two Interactive reported fiscal third-quarter 2026 revenue of $1.5B, down 15.6% from a year earlier, while its net loss narrowed to $54 million from $133.9 million. Net bookings fell 18.3% to $1.60 billion, as Grand Theft Auto partly offset weaker bookings from several other games.
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What happened
Take-Two Interactive reported fiscal third-quarter 2026 revenue of $1.5B, down 15.6% from a year earlier, while its net loss narrowed to $54 million from $133.9 million. Net bookings fell 18.3% to $1.60 billion, as Grand Theft Auto partly offset weaker bookings from several other games.
Confirmed
Global impact / market context
Lower revenue and bookings point to weaker sales across several game franchises, which can reduce cash coming in to fund development and marketing. Recurring player spending formed a larger share of revenue, while the scheduled Grand Theft Auto VI launch offers a potential source of future sales.
Analyst inference
The results show a mixed picture: revenue and bookings declined, but the net loss narrowed and gross profit as a share of revenue rose. That improvement partly reflects lower software-cost amortization, an accounting charge spread over time, rather than stronger revenue.
Analyst inference
What to watch
- Track whether bookings recover in later reports, especially from Borderlands, NBA 2K and Mafia; continued declines could pressure revenue and funds available for game development. Analyst inference
- Watch the November 19, 2026 scheduled release of Grand Theft Auto VI and whether its initial demand, described as above historical series benchmarks, is sustained. Confirmed
- Follow the revenue mix: recurring consumer spending rose to 80.8%, while full-game and other revenue fell to 19.2%; changes could affect sales stability and growth. Confirmed
Evidence
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