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Take-Two Interactive 3Q 2026: Revenue $1.5B, EPS ($0.29) — 10-Q Summary

Take-Two Interactive reported fiscal third-quarter 2026 revenue of $1.5B, down 15.6% from a year earlier, while its net loss narrowed to $54 million from $133.9 million. Net bookings fell 18.3% to $1.60 billion, as Grand Theft Auto partly offset weaker bookings from several other games.

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What happened

Take-Two Interactive reported fiscal third-quarter 2026 revenue of $1.5B, down 15.6% from a year earlier, while its net loss narrowed to $54 million from $133.9 million. Net bookings fell 18.3% to $1.60 billion, as Grand Theft Auto partly offset weaker bookings from several other games.

Confirmed

Global impact / market context

Lower revenue and bookings point to weaker sales across several game franchises, which can reduce cash coming in to fund development and marketing. Recurring player spending formed a larger share of revenue, while the scheduled Grand Theft Auto VI launch offers a potential source of future sales.

Analyst inference

The results show a mixed picture: revenue and bookings declined, but the net loss narrowed and gross profit as a share of revenue rose. That improvement partly reflects lower software-cost amortization, an accounting charge spread over time, rather than stronger revenue.

Analyst inference

What to watch

  1. Track whether bookings recover in later reports, especially from Borderlands, NBA 2K and Mafia; continued declines could pressure revenue and funds available for game development. Analyst inference
  2. Watch the November 19, 2026 scheduled release of Grand Theft Auto VI and whether its initial demand, described as above historical series benchmarks, is sustained. Confirmed
  3. Follow the revenue mix: recurring consumer spending rose to 80.8%, while full-game and other revenue fell to 19.2%; changes could affect sales stability and growth. Confirmed

Evidence

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